In the second part of my research process, I introduced a
source to explain the concept of motion capture. I added this to give a
specific illustration until I did a peer review with my partner using the X/Y
strategy. Since having studied IT major in the previous college and worked in
IT industry for a few years, it is easy for me to understand the specific
technique in animation. But for some of audiences, such as the people working
in agricultural industry or other industries where the computer may not be used
much, it could be a little difficult for them to understand what I talked about
motion capture. This also reminded me other places that needed furthermore
explanations.
I also found another useful resources from online Databases.
One particular resources that I found is from a professor studied in the
nursing education area. She composed her essay based on dozens of survey from
the students who attended a course and were taught with animation. She found that
the efficiency of learning can be enhanced when employing animation because the
animation is active and imaginative. The students felt good on it. This is a
good resource for my essay since this is an important meaning of animation that
is valuable in education. Meanwhile, the author claimed that storytelling is a
way of inheriting culture which supports my view that animation can convey
cultural values because animation is one kind of storytelling.
I interviewed an adult who has worked for several years. I
started the interview by asking what animations he watched in the childhood and
if he still like to watch animation after growing up. He gave some examples
such as Mr Black, Tranformers and The Lion King. He said he still
like to watch animation even now. When I asked why he still like it, he said
animations are full of humor and fun and they are relaxing. For the question of
comparing the Japanese and Chinese animations, he stated that Chinese animations
lack of imagination. Sometimes, our animators overemphasized what kind of
elements, especially the Chinese custom elements, are used and they don’t focus
on how to use these elements to create more interesting stories, which leads to
the issue that Chinese animations are boring. Another difference is that the
skills of image design used in the Chinese animations are not mature. In other
words, the scenarios look so fake. The utility of technical software is not
used as fully as the Japanese animators do. For the question of how to figure
out the current Chinese animation industry, the interviewer referred to the
byproducts of animation. Actually animation can produce quite a lot of
byproducts such COS-play, stationery and video games that could provoke a lot
of consuming from young people especially the high school students. In reverse,
when those byproducts are developing, it can encourage the making of animations
by animators. So this is a two-way tactic that enlightened me a lot.
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